Wider range of missions
Add more scenarios per disability so participants can experience different situations, not just one representative task.
The Inconvenient Convenience Store ran for four days at Hongdae RGB Cube. This chapter is the debrief — what the numbers, comments, and staff observations tell us about the next edition.
197 people walked through the store. 70 of them filled out the post-experience survey. The signal was consistent: the missions were meaningfully difficult, the emotions were real, and the understanding of disability shifted for almost everyone.
The feedback also made clear where the format can grow. Some missions needed more setup. Some visitors wanted more context about the disability itself, not just the task. And many asked the simplest question of all — when is the next one?
That's what this chapter is for: turning what happened in four days into a plan for what happens next.
Four concrete changes drawn directly from participant feedback and staff notes during the run.
Add more scenarios per disability so participants can experience different situations, not just one representative task.
Refine difficulty curves and rewrite mission prompts so the intent — and the disability being simulated — reads instantly.
Short explanations at each zone about the disability itself, so the experience is grounded in understanding, not just difficulty.
Host the pop-up in larger or additional locations so more people can walk through the experience.
Three directions we're carrying into the next phase of the project.
Turn participant reflections into short-form content — quotes, photos, mission clips — to keep the conversation going after the doors close.
Use recurring survey themes to draft accessibility recommendations for public and commercial spaces.
Adapt the mission set as a portable workshop for classrooms and companies interested in disability awareness training.
"Convenience isn't the same for everyone. For four days, in one small store, we tried to make that visible — and we're not done."